Lessions from LucasFilm
These games overcome or work around the Internet's greatest gaming flaw: lag time, or latency. Activisions Net Storem, for example, retains the action of a traditional combat strategy game but dodges the latency problem by removing troop micro-management. You can place troops, but you can't direct individuals. And if your're disconnected, your soldiers keep fighting untill you return.
Virgin Interactive's SubSpace, a space shoot-'em-up game, handles up to 120 players... To get around latency issues, Virgin gice the spaceships large turning radiuses. This enables your computer to more accurately predict the movement of opponents, resulting in smoother play.
Simulation of story lines:
|file: /Techref/idea/games.htm, 1KB, , updated: 2001/4/4 09:25, local time: 2018/11/16 02:33,
|©2018 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions?|
<A HREF="http://www.piclist.com/techref/idea/games.htm"> idea games</A>
|Did you find what you needed?|
PICList 2018 contributors:
o List host: MIT, Site host massmind.org, Top posters @20181116 RussellMc, Van Horn, David, Sean Breheny, David C Brown, Isaac M. Bavaresco, Bob Blick, Neil, John Gardner, AB Pearce - UKRI STFC, Harold Hallikainen,
* Page Editors: James Newton, David Cary, and YOU!
* Roman Black of Black Robotics donates from sales of Linistep stepper controller kits.
* Ashley Roll of Digital Nemesis donates from sales of RCL-1 RS232 to TTL converters.
* Monthly Subscribers: Gregg Rew. on-going support is MOST appreciated!
* Contributors: Richard Seriani, Sr.
Welcome to www.piclist.com!