Positive experiences with software development
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Olin Lathrop wrote:
> There are certainly some ways that are bad most or all of the time. There
> isn't the One Good Way though. This depends on the project, people,
> customer, facilities, manager, and lots of other stuff too complicated to
> make rules about.
How about just describing a project that either went well, or was a
failure -- and trying to analyze what were the contributing factors? Isn't
this what learning is really about?
>> I sense a double standard, however. Both of you (Gerhard and Olin) at
>> one time or another advocated (very forcefully at times) a certain
>> way of programming, or a design practice.
> I thought we were talking about higher level software development
> not details like putting constants in-line, at the top of a file, or in a
> include file.
Sometimes a small change can make a big difference. So no, I don't think
limiting the scope of discussion to higher leve development practices is a
>> "There are no hard and fast rules", but there are guidelines that say
>> that certain practices are better than others. Today for example, I
>> discovered that at Olin's place of work, they use whiteboards, and
>> keep notes by taking digital pictures
> On that day for that project.
Do you think it worked well? Would you use it again? Why, or why not?
That's how I've seen it used, and how we use it at work. I almost forgot,
that's another great thing about a whiteboard -- erasing stuff is very easy
(easier than erasing something written with a pencil).
I hear you. And yet in my experience, I haven't encountered these
difficulties. We usually spend maybe one or two hours per week
"whiteboarding" -- and it pays for itself many times over.
> I guess my main point is that project management style needs to be
> for the particulars at hand. Gee, maybe it'll be more believable if it
> called Agile Management or something. How about "Fleximent"? Does that
> sound new-fangled drink-the-grape-coolaid good enough?
A rose by any other name... :-)
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