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Thread: MPLAB floating point in C
picon face BY : wouter van ooijen & floortje hanneman email (remove spam text)

> That's probably the problem.  Dunno about Bytecraft, but the compiler
> probably isn't quite intiutive enough to know that you want to perform an
> operation with two longs and get a float result.  It's probably going to
> do a long mult, then try to map the result into a float variable...  the
> results aren't going to be pretty, I've found.

But that is exactly what the compiler is required to do, if it implements C.
If you want a fractional result, cast one of the operands to float (or
multiply by 1.0)



Wouter van Ooijen

Van Ooijen Technische Informatica: http://www.voti.nl
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Subject (change) MPLAB floating point in C

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