'Stopwatch and Picmaster'
I have encountered a strange problem with the stopwatch window while running
code on the Picmaster emulator.
I am adjusting the timing of a critical loop. I have a breakpoint at the
start of the loop. I zero the Stopwatch and hit go. The loop times OK. I hit
go, the time is OK, I hit go the time runs 2 cycles longer. Every time on
the third time through.
Now I redo the test a little different:
I zero the stopwatch and hit go. The loop times OK. I re-zero the stopwatch
and hit go. The loop times OK. I re-zero the stopwatch and hit go. The loop
times OK. If I keep going while re-zeroing each time the loop time is OK. If
I keep going without re-zeroing every few times I get 2 cycles extra.
Now if I run the simulator with or without re-zeroing the timing is OK. Is
there a Breakpoint issue with the emulator that I don't know about here?
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