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'[SX] SX48/52 register values question'
2005\11\27@113625 by cbmeeksn/a

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In SX Microcontrollers, SX/B Compiler and SX-Key Tool, cbmeeks wrote:

My project needs a LOT of RAM.  Well, technically, it needs 160 bytes (plus a little extra).  The 262 in the SX52 is actually more than enough.

What I am trying to do is both read and write to the register ram in a serial manner.

For example, I need to hold 160 bytes.  I assume I would put the start at $08 (0) and run it to $9f (159).  So, once those 160 bytes are full, I need to run through them one at a time.  I know it should be simple but I can't find out how to loop through the registers one at a time.

So, if I needed to read/write to position 100, how would I do that?

Also, I am concerned about skipping banks.  I know the SX48 has 16 banks with 16 registers each (plus some extra).  Is there anything special about doing what I want?

Thanks again and sorry for such a basic question.

Oh, I am using ASM and not basic.

cbmeeks
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2005\11\27@125633 by Coriolisn/a

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In SX Microcontrollers, SX/B Compiler and SX-Key Tool, Coriolis wrote:

Since you're using the SX52, the indirect memory addressing is easier, the user manual does a pretty good job explaining it. You use the fsr as the index by loading it with the base address of the array plus index. Then use ind as a source or destination register to access the register pointed to by the fsr.

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2005\11\27@153208 by cbmeeksn/a

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In SX Microcontrollers, SX/B Compiler and SX-Key Tool, cbmeeks wrote:

ok, thanks.  I will also be using the SX48 but I assume they are both the same.  I will check that out and see if I can pull it off.

BTW, it's for an NTSC computer I am building.  ALPHA screen shots of the GPU can be seen here:

(oh the picture is actually stable minus the skewing at the top....my camera just didn't get the sync correct and that's why it is wavy)
http://galaxy.signaldev.com/~cbmeeks/gpu2/DSCF0468.JPG
http://galaxy.signaldev.com/~cbmeeks/gpu2/DSCF0469.JPG
http://galaxy.signaldev.com/~cbmeeks/gpu2/
Thanks!

cbmeeks
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