Searching \ for ' [PIC] Pic and games' in subject line. ()
Make payments with PayPal - it's fast, free and secure! Help us get a faster server
FAQ page: www.piclist.com/techref/microchip/devices.htm?key=pic
Search entire site for: 'Pic and games'.

No exact or substring matches. trying for part
PICList Thread
'[PICLIST] [PIC] Pic and games'
2001\03\02@091803 by Nuri ERGINER

flavicon
face
Hi,
Can anybody give me same ideas for a pic game.
Any information is welcome.
I also need web resources.

Regards,
Nuri Erginer

--
http://www.piclist.com hint: To leave the PICList
spam_OUTpiclist-unsubscribe-requestTakeThisOuTspammitvma.mit.edu


2001\03\02@094621 by Mg

flavicon
face
Pong and Tetris both for the TV (16F84) and using a "virtual game system".
Has great info on creating video signals in software.
Also for interest sake theres also info on the guys thesis: bluetooth for
the gameboy colour.
http://www.i.am/thekingofpic/


> Hi,
> Can anybody give me same ideas for a pic game.
> Any information is welcome.
>  I also need web resources.
>
> Regards,
> Nuri Erginer

--
http://www.piclist.com hint: To leave the PICList
.....piclist-unsubscribe-requestKILLspamspam@spam@mitvma.mit.edu


2001\03\02@095941 by Thomas McGahee

flavicon
face
There are several games that lend themselves to being run
on a PIC. They include:

(1) SIMON SAYS. This is a game where the PIC sends out
a progressive pattern (indicated by light & sound), and the
player has to match the pattern by pushing switches within
a given time frame. You could have several levels of
difficulty based on speed and maximum pattern size.

(2) PONG. There is a PIC version of this available on the
web. It connects to a standard TV set.

(3) TETRIS. There is a PIC version of this available on the
web. It connects to a standard TV set.

(4) BATTLESHIPS. A PIC-controlled version in which the PIC
does the scoring. This requires lots of little switch
contacts, and the real challenge is in building the
structure on which the game is played.

(5) DICE-BASED GAMES. The PIC can be used to randomly roll
dice. A single PIC can handle the dice-rolling or spinner
pointer requirements for several types of games. Lights
and funky noises always entertain the kiddies.

(6) MATCHING GAME. Two players take turns trying to match
up number of LED blinks and sound with about 20 switches.
When two identical blinks/sounds results, the LEDs are
turned on permanently to indicate they have already been
taken.

(7) CATCH THE SNARK. A grid of LEDs is presented. A steady
LED marks your position. The "SNARK's" position is fleetingly
marked by a blink of an LED. You and the Snark can only move
one position at a time. You try to catch the Snark by
landing on his position during your move. Score is kept
based on the number of tries it took you. You lose if the
Snark lands on YOUR current location. You can keep the
Snark's LED lit instead of blipped for an easier to play
version for younger children.

Gotta go now... my next class is coming in.

Fr, Tom McGahee



{Original Message removed}

2001\03\02@100146 by promero

flavicon
face
part 0 44 bytes
his is a multi-part message in MIME format.
part 1 1758 bytes content-type:text/plain; charset=iso-8859-1 (decoded quoted-printable)

Hi All,

Well, my first PIC project was a Hangman Game. I Used a PIC16F84 with
two typical 4x4 keyboard, a 16x1 alphanumeric display and two 5x8 led
matrix.

The keyboards allowed the interface for entering a letter A-Z and were
connected through the slave port, so i didn´t have to bother for
keybouncing.

The alphanumeric display was used to display instructions, score and the
"secret word" or dash hint.

The matrix were used to display the stepped hangman icon.

And the set of secret words were pre-written in three tables inside the
pic's ROM.

The random choose was achieved by reading a counter when finding a START
Button condition (this button was also in the keypad).

Unfortunately i don't keep a copy of the code, but it was really
interesting and i learned a lot while designing and developing the game.

I remember the main routine was most about refreshing the led matrix
constantly and the rest was polling the slave port and updating the
display.

Maybe it was too much for a first project, but i really liked the
result...

I remember some people at the University using a 4x16 display and a
handmade joystick to implement a game with some kind of ship and falling
rocks but they used a Dallas 80c51 or similar.

Some other students implemented a "matching pairs" game using a 2x16
display and a 4x4 kepad using some other MCU.

Hope this helps.

Pavel Romero

Nuri ERGINER wrote:

{Quote hidden}


part 2 422 bytes content-type:text/x-vcard; charset=us-ascii;
(decoded quoted-printable)

begin:vcard n:Romero Plaza;Pável Ernesto
tel;cell:5489528
tel;fax:6-7444829
tel;home:6-7464233
tel;work:6-7444829
x-mozilla-html:TRUE
url:http://www.insitel.com.co
org:Insitel Ltda.;Research & Development
adr:;;Calle 21 # 16 - 46 Piso 7;Armenia;Quindío;;Colombia
version:2.1
email;internet:.....promeroKILLspamspam.....insitel.com.co
title:Hardware Engineer
fn:Pável Ernesto Romero Plaza
end:vcard


part 3 105 bytes
--
http://www.piclist.com hint: To leave the PICList
EraseMEpiclist-unsubscribe-requestspam_OUTspamTakeThisOuTmitvma.mit.edu


2001\03\02@111708 by Roman Black

flavicon
face
Nuri ERGINER wrote:
>
> Hi,
> Can anybody give me same ideas for a pic game.
> Any information is welcome.

No quite a game, but how about a variable dice for
"those" people who play dungeons and dragons?
I have seen them with 6 sided, 3 sided, 4 sided,
16 sided, 24 sided dice! Pretty amazing, but
messy rolling them all over the table.

Maybe one button for each standard dice "size",
press the button and get a number. I bet you could
even sell them to the D&D crowd via the internet.
:o)
-Roman

--
http://www.piclist.com hint: To leave the PICList
piclist-unsubscribe-requestspamspam_OUTmitvma.mit.edu


2001\03\02@210351 by Mike

picon face
part 1 1697 bytes content-type:text/plain; charset=us-ascii (decoded quoted-printable)

Roman Black wrote:
> Nuri ERGINER wrote:
> >
> > Hi,
> > Can anybody give me same ideas for a pic game.
> > Any information is welcome.
> > No quite a game, but how about a variable dice for "those" people who play
> dungeons and dragons? I have seen them with 6 sided, 3 sided, 4 sided, 16
> sided, 24 sided dice!

<nitpick>
You forgot 8, 10, 12, and 20 sided.  Also I'm not too familiar with 16 or 24
sided dice, and I've been playing D&D (among may others) for about 20 years.
</nitpick>

But that's okay - most who aren't gamers wouldn't even realize that there's
so many different types of dice used. ::grin:: And for even more fun there's
the oddball dice like the 7 sided (yes, I'm serious!), the 30 sided, and the
100 sided (looks a lot like a golf ball - pain in the ass to roll cause it
takes damn near forever to stop rolling).

> Pretty amazing, but messy rolling them all over the table.
> > Maybe one button for each standard dice "size", press the button and get a
> number. I bet you could even sell them to the D&D crowd via the internet.

I've been thinking on and off about doing something like this for quite some
time - it'd sure be a hell of a a lot easier than carrying around a bulging
bag of dice.

Hhmmm ... off to the piclist.com site I go to look for random number
generator code ...
-- Mike Werner  KA8YSD   | He that is slow to believe anything and
                     | everything is of great understanding,
'91 GS500E            | for belief in one false principle is the
Morgantown WV         | beginning of all unwisdom.



part 2 233 bytes content-type:application/pgp-signature (decode)

part 3 105 bytes
--
http://www.piclist.com hint: To leave the PICList
@spam@piclist-unsubscribe-requestKILLspamspammitvma.mit.edu


2001\03\02@230112 by Bob Ammerman

picon face
Mike,

Don't use a random number generator for a dice project. Instead just run a
counter as fast as you can and stop it when the user hits the button.

Be sure that each state of the count takes the same number of cycles.

Bob Ammerman
RAm Systems
(contract development of high performance, high function, low-level
software)

--
http://www.piclist.com hint: To leave the PICList
KILLspampiclist-unsubscribe-requestKILLspamspammitvma.mit.edu


More... (looser matching)
- Last day of these posts
- In 2001 , 2002 only
- Today
- New search...