> On Wed, May 03, 2006 at 03:39:31AM -0700, Dave King
> wrote:
> > Ok to add a bit more info. This is a dynamic race
> car simulator.
> > We have the graphics display portion to give the
> visual cues of zipping
> > around
> > roads, trees, pedestrians, ufo's, cows, other cars
> etc.
> > the whole thing is on a 6dof table, and we need to
> simulate and interact
> > with
> > each and every switch and control as well as sound
> effects, vibrations and
> > other
> > effects. So if the road goes up a hill the
> graphics shows that, the table
> > tilts
> > to give the impression of increased g force, the
> sound of engines etc
> > change,
> > perhaps the tach and speedo change.
> >
> > The gauges are all needle types tach, speedo,
> temps and so on. Those we are
> > tentatively going to use a pic and stepper motor
> to move unless we figure
> > out a
> > simpler way.
> >
> > We were looking at wired ethernet for everything .
>
> Heck, something *very* similar to that has been done
> before, namely
> the flight simulator software X-Plane. It runs on
> OSX, Linux and
> Windows. People have hooked it up to all manner of
> cockpit simulators.
>
> It's closed source software, but it has a vast
> library of stuff people
> have added onto it, even to the point of using it
> for FAA-approved
> flight training. I'm sure you could find a lot of
> implementation details
> on how people interfaced it to cockpit instruments.
>
> That this has been done on Linux will probably
> answere you question. :)
>
>
http://www.x-plane.com/
>
> --
>
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