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'[OT]: PIC data via PC parallel port to screen'
2000\12\29@235907 by Roman Black

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Dan Michaels wrote:
>
> No DLLs with DOS, just coded assembler code for specific app.
> Point is, back in the days of DOS, you could actually control
> your machine without Windows getting in the way. Course, some
> do like it the new way, too.
> =======


What do you mean "back in the days of dos"??? I'm writing
some killer dos apps now, including 1024x768 256 colour
(custom palette) graphics. You have never seen how fast a
PC can draw a full screen of pretty graphics until you get
that slow a-hole windows thing out of the way. A full screen
of text and graphics drawn in a (measured) few milliseconds.
Tell that to M$ Word!

And the PC accesses all its timer and port chips beautifully
and at full clock speed with minimal instructions. Actually,
when writing assembler or C-- on a 500MHz PC you REALLY
realise that windows slows things 20x, 50x or even worse.
Think of the PC as a REALLY FAST PIC with LOTS of RAM and
hard disk space and some cool peripherals like a super-vga
screen. Mmmmmm- PC! (Homer Simpsonism)
-Roman :o)

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2000\12\30@012529 by Dan Michaels

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Roman Black wrote:

>What do you mean "back in the days of dos"??? I'm writing
>some killer dos apps now, including 1024x768 256 colour
>(custom palette) graphics. You have never seen how fast a
>PC can draw a full screen of pretty graphics until you get
>that slow a-hole windows thing out of the way. A full screen
>of text and graphics drawn in a (measured) few milliseconds.


Shoot, Roman - you ain't even trying yet. Even today, I
still use the same DOS graphics code I wrote in 1984 in
Forth/assembler, that ran on my original 4.77mhz IBM PC, and
now runs in a DOS window on my Windows machine. Can you
beat this?

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